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Old Jan 12, 2006, 03:27 AM // 03:27   #81
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Vital Blessing? So deliciously Evil!
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Old Jan 13, 2006, 04:14 AM // 04:14   #82
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a 55 mo/w who uses a team to enter uw is either really cheap or doesn't know what he/she is doing. I still solo uw as a mo/w at time and is difficult in catching the nightmares fast enough. Don't down the build just ask for a hp check most won't think to bring healing armor if they even have it anymore.
I still prefer to run 2 man if i go in uw at all. ( drok is my home )
Don't blame the monk blame the operator
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Old Jan 13, 2006, 04:40 AM // 04:40   #83
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I took alot of quotes b4 i realized u were bashing almost all Mo/Ws

Quote:
Originally Posted by Mysterial
Easy solution: The drop timer doesn't pass while the player they're assigned to is dead. Then just leave your computer on for the night and deny the monk lots of loot
That'd also fix the issue where in a PUG you die in battle normally after some valuable item is dropped for you and the rest of the group refuses to resurrect you until it becomes available and one of them steals it.
1 YES IT DOES . . guy got an IDS stolen from him

Quote:
Originally Posted by Battle Torn
next time I'll watch for this happening and before I die I'll run, then I'll just run a few mobs into him while he farms, watch him die and pick up his loot we have to make it difficult for these people who are wasting our time and cash.
Timer . . . He can pick it up after killing em

Quote:
Originally Posted by unienaule
You could nearly eliminate the probem by never allowing Mo/W's in your group.
Nope . . i can be Mo/* w/e and still solo . . . . There is already a thread about this. Monkcists . .
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Old Jan 13, 2006, 04:47 AM // 04:47   #84
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so how do you tell if someone a 55 build monk? if he/she doesn't heal or protect that offen?
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Old Jan 13, 2006, 06:51 AM // 06:51   #85
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Look, the best solution I have seen posted on here was by Lord Ioworth. You take him with you in your group right outside of ToA, and have him do some of his skills, then run back in to ToA, and talk to Grenth ASAP. That will give the monk absolutely MINIMAL time to change maybe 1 skill. Now he has no choice but to do what he said he was gonna do.
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Old Jan 13, 2006, 08:25 AM // 08:25   #86
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Unfortunatley asking people to show skills is takes too much time etc for me.

Quote:
Originally Posted by Lets Get to Healing

There is already a thread about this. Monkcists . .
wow... Im not going to even explain the fact that were actualy trying to figure out ways to identify the good monks who will be part of the team from the ones scamming, rather that snub all M/Wo... how the heck is that Monkist?...if you didnt get that then I cant help you

Last edited by Battle Torn; Jan 13, 2006 at 08:44 AM // 08:44..
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Old Jan 16, 2006, 02:20 PM // 14:20   #87
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Quote:
Originally Posted by saphir
heh, let me qualify that. I'm not trying to say that balth's spirit is the only skill a solo monk will use, but it's either that or mending first, and generally both will be cast. You know there's something probably something wrong w/ your bond monk if they are casting both mending and balth's spirit on themselves, while holding a sword/axe and a necro cesta and not casting and bonds.
Absolutely
No disagreement.
But you originally said 'no monk will cast Balths on themselves' which is why I responded. Short cut assumptions like that don't work.
Not *all* M/Ws are 55s
Not all 55's are M/W
Not everyone who plays *a* particular skill is a 55 monk

Since there is a shortage of monks around for PUGs anyway - cutting out another big bunch *just in case* they are 55's seems a bad way to go.
Putting a bit more effort into making teams in the first place, and creating a bit more team spirit seems much more sensible. (Although the vital blessing unyielding aura is funny )

Quote:
anyway, the real point of this thread seems to be that solo monks are rarely your friends in a party. they're are limited ways to detecting them, and although i'm usually 90% right in picking out the soloer's before we zone in, there's of couse no foolproof method. if i suspect one, i just bring vital blessing along just in case.
Agreed.

I suspect as well, that if you're good at spotting the solo 55's it's because you've got better at reading *people* and are not depending on checking out just one skill - I'm all for working on reading people.

PS If anyone wants to bring along a reasonably competent FRIENDLY bond monk - give me a shout (Sister Spice) I have regular friends and guild members I play with - but Im happy to tag along with others as long as they're cheerful types. Grouchies need not apply

PPS Im a lot less effective as a healing monk

PPPS I dont HAVE a 55 monk
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Old Jan 16, 2006, 02:34 PM // 14:34   #88
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DAMMIT! i've heard a crapload about Mo/W! i'm a friggin Mo/W! i bring 2 def skills in case an Ele is dumb and uses an AoE spell, and i get aggro for the other soft targets. that's a darn good application of a Mo/W!
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Old Jan 16, 2006, 03:01 PM // 15:01   #89
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I've often been on UW and the monks have f***ed off to kill smite crawlers and coldfires etc. I'll "accidently" aggro some coldfires and smite crawlers and pull them to the monk and he dies xD.
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Old Jan 16, 2006, 03:12 PM // 15:12   #90
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I liked our monk the other day for UW the best. Someone in the team mentioned he was a 55 monk, after he had whispered me in response to my ad. for prot. monk, and he turned around and openly admited to sometimes being bored of farming and enjoyed monking for groups.

We went down, and were pleasently suprised that things were working well. Did the first part, cleared the chamber, took the reward for the quest.. and suddenly.. our monk speaks up: "Is it save for me to come near yet?"

Turns out, he had his 55 skill set with him and in case someone in the group was stupid enough to pick up the unwanted guests quest, was waiting at a safe point, and would have gone off to go smite farming.

As for the last time I had a 55 monk try to ruin things for us, I did try to lure a dying nightmare towards him, only to find I was the last one standing... and had 3 aataxes between me and the dead team/monk.
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Old Jan 17, 2006, 03:15 AM // 03:15   #91
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My question is and always has been....why the hell do they charage 1 plat to enter in the first place? It's hard enough waiting to get into UW/FOW because of FAVOR and then you have to PAY also? And then you can't even play it with HENCHIES? Of all the rediculous things about GW's this one takes the cake. Stop charging people to enter the UW/FOW, the faction thing is not very acceptable either, and allow players to play with HENCHIES like the BOX says I will quote from the BOX EXACTLY:

"IT's YOUR ADVENTURE: Jump right into a world of thousands where each mission is created JUST FOR YOU. Live a fast paced adventure without travel time delay, high death penalties, or spawm camping. Join with friends OR (key word here OR) play SOLO with a BAND OF SKILLFUL HENCHMEN."

Unquote

Alright they lied if I can't play UW/FOW WITH A BAND OF SKILLFUL HENCHEMEN! Other than pre-searing there is no other place in the game I cannot play without my BAND OF SKILLFUL HENCHMEN except FOW/UW. I demand what the box advertises. Actually they lied twice, once by not allowing to enter FOW/UW with Henchies in the first place, the other these henchies are NOT TO SKILLFUL! lol
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Old Jan 17, 2006, 03:46 AM // 03:46   #92
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Quote:
Originally Posted by Battle Torn
Unfortunatley asking people to show skills is takes too much time etc for me.



wow... Im not going to even explain the fact that were actualy trying to figure out ways to identify the good monks who will be part of the team from the ones scamming, rather that snub all M/Wo... how the heck is that Monkist?...if you didnt get that then I cant help you
Look thru this thread . . .
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Old Jan 17, 2006, 03:46 AM // 03:46   #93
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Really easy fix. If you die, the item stays yours, if you stay dead it's yours, if you get rez'd it's still yours. If you leave, the item dissappears. What's so hard about fixing this?

Edit: And Deathqueen hit it right there. (Although I still believe in Henchies :P)

Last edited by KANE OG; Jan 17, 2006 at 03:49 AM // 03:49..
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Old Jan 17, 2006, 03:58 AM // 03:58   #94
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Quote:
Originally Posted by KANE OG
Really easy fix. If you die, the item stays yours, if you stay dead it's yours, if you get rez'd it's still yours. If you leave, the item dissappears. What's so hard about fixing this?

Edit: And Deathqueen hit it right there. (Although I still believe in Henchies :P)
Item doesnt stay urs for long after u died. U leave it becomes everyones right away.
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Old Jan 17, 2006, 04:19 AM // 04:19   #95
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Quote:
Originally Posted by Deathqueen
My question is and always has been....why the hell do they charage 1 plat to enter in the first place? It's hard enough waiting to get into UW/FOW because of FAVOR and then you have to PAY also? And then you can't even play it with HENCHIES? Of all the rediculous things about GW's this one takes the cake. Stop charging people to enter the UW/FOW, the faction thing is not very acceptable either, and allow players to play with HENCHIES like the BOX says I will quote from the BOX EXACTLY:

"IT's YOUR ADVENTURE: Jump right into a world of thousands where each mission is created JUST FOR YOU. Live a fast paced adventure without travel time delay, high death penalties, or spawm camping. Join with friends OR (key word here OR) play SOLO with a BAND OF SKILLFUL HENCHMEN."

Unquote

Alright they lied if I can't play UW/FOW WITH A BAND OF SKILLFUL HENCHEMEN! Other than pre-searing there is no other place in the game I cannot play without my BAND OF SKILLFUL HENCHMEN except FOW/UW. I demand what the box advertises. Actually they lied twice, once by not allowing to enter FOW/UW with Henchies in the first place, the other these henchies are NOT TO SKILLFUL! lol

damn -- last line completely ripped my reply.

anyway, can't explain the entrance fee (not that I think it's very relevant -- who has trouble w/1k at that level??), but as for the henchies -- ever think anet might have a particular agenda....?
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Old Jan 17, 2006, 07:34 AM // 07:34   #96
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Make the Monk pay and give him the money back if he turns out not to be 55. Hell, I'm a Monk and I'd do it. If my team tries to rip me off, then I can just stop healing them. Then I'd run away and let them die and only res them if they promise to pay me back.
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Old Jan 17, 2006, 11:15 AM // 11:15   #97
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I play often with a friend who, for farming purposes, just made a 55 Monk out of its monk character. Last night a few of us were allowed to accompany our Monk friend on a tour to UW. The main purpose was so that my other necro friend could serve as SS necro. I went as Mesmer and contributed SV along with empathy and clumsiness and a few spell interruptors for the Colds.

Now I have been down in UW often as trapper in trapping groups, and I find this very slow and very boring. I have also been to UW a few times with more normal groups, but this has always been extremely difficult because of how difficult it is to tank the hard-hitting UW creatures.

In comparison, this tour with a 55 Monk as tank being backed up by us was quick and a lot of fun! Fortunately our friendly Monk was a good playing friend, and was willing to spend the time with us for a few UW trips rather than going solo or only with an SS necro.

What is my point? It would be great if a lot of players with 55 Invinci monks would stop with the continual egoistic solo play and contribute their special powers to a group of 4 to 8 for UW tours. With the Invinci monk tanking backed up by some SS or similar goodies (mesmer empathy, etc.) UW tours can be very successful and a lot of fun.
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Old Jan 17, 2006, 11:24 AM // 11:24   #98
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Agreed.

Some Monks need to stop making it more difficult for other Monks who want to play the game if you ask me. The monks who want to play a good game with a group are the ones suffering in the end.

As for me I usualy wait for guild members to be going to UW and FoW now and have even started trying to build a solo build now because of this.
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Old Jan 17, 2006, 04:16 PM // 16:16   #99
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First off, I'm not going to change my secondary for anyone...

Just for the record 55 SOLO NOOBZ use W as their secondary, I prefer Mo/N, I also have a 55 build that uses Mo/Me, and Mo/W... so if you want to check people's secondary you are wasting your time.

I'm not a scammer... I ALWAYS ask people to ping their health etc.. there is ONE way arround this and ONE way only... add people to your friends list that you know are legit and like to go into UW.. this is how I was able to clear it for the first time.. did I spend a few times going into UW and getting scammed, yes, did some noob take "All the Quests" after the first set of dryers? YES... but did I quite quickly find 8 people who liked to UW together, I sure did.

Another think is make sure everyone communicates in the team chat, if someone doesn't talk I kick them REAL quick... If they can't speak english and they are on an english server, too bad..

I rarely get into PUGs any more for FoW or UW I have a LONG list of people in my friends list... its also ever changing, if I don't see somone online in a while I remove them and make room for the new trusted person... I think this is the ONLY way you are ever going to make headway in a place like UW (FoW is a lot easier so really any PUG group with 4 people who know what they are doing should get u through)...

Vital Blessing, etc... these all sound good in theory, but this never stops people from taking "Escort" and Unwanted Guests at the same time.. IMO this is the biggest problem... someone takes the first 3 quests and then everyone denys it...
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Old Jan 17, 2006, 04:49 PM // 16:49   #100
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Symbiosis.

End of 55 scammers in UW.
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